2.21.2009

upcoming Second Life workshops

Please join us for one of the four upcoming Second Life workshops. To register please visit www.towson.edu/otstraining.

Workshop 1: Second Life 101
This hands-on workshop is an introduction to Second Life and addresses the basics, such as avatar creation and navigation. The workshop is designed to help faculty, staff and students interested in exploring Second Life, get started. No experience required.

Workshop topics include:
• Creating your avatar (creating a SL account)
• Altering the appearance of your avatar
• Navigation techniques (walking, running, flying and teleporting)
• Networking and communication methods (Friends, Instant Messaging, Groups)
• How to buy, collect, and share in-world objects
• Taking pictures in-world

Date & Times:
• March 5 (11am - 12 pm)
• March 26 (1 pm - 2 pm)
• April 2 (11 am -12 pm)

Location: Cook 404B

Workshop 2: Building Objects in Second Life with In-world designer Karen Carmer
Second Life is an Internet-based virtual world where users create online personas to learn, socialize network, collaborate and participate in commerce.
Are you interested in learning how to build in Second Life?
The Office of Technology Services would like to invite you to the Building Objects in Second Life workshop with designer Karen Carmer, an in-world business owner and designer from Towson University, on March 11 at 1:00 PM in the Cook Library.
This hands-on workshop is an introduction to basic prim building in Second Life. Ms. Carmer will direct participants in the creation of various objects in SL such as furniture pieces. No SL building experience is required; however you should have moderate experience navigating the SL environment (4-6 hours spent in-world) and an SL avatar. Participants may attend virtually in Second Life or attend the simultaneous hands-on workshop held in Cook 404B.
Prerequisites: Created a Second Life avatar and have moderate experience navigating the Second Life environment (4-6 hours spent in-world)

Date: March 11, 2009
Time: 1:00 - 2:30 PM

Location: Cook 404B or Towson Innovation Lab (http://slurl.com/secondlife/Towson%20Innovation%20Lab/97/207/23)

Workshop 3: Second Life Building 101 - Introduction to SL building
This hands-on workshop is an introduction to building objects in Second Life. The workshop is intended for newcomers to Second Life, but all are welcome. No SL building experience is required; however you should have moderate experience navigating the SL environment (4-6 hours spent in-world). This workshop is helpful to faculty who intend to create instructional articfacts in SL.Participants may attend virtually in Second Life (http://slurl.com/secondlife/Towson%20Innovation%20Lab/97/207/23 )or attend the simultaneous hands-on workshop held in Cook 404B.

Workshop topics include:
• Building primitive objects
• Altering the appearance objects
• Changing the physical qualities of objects
• Ownership rights to objects, selling objects
• Adding scripts to objects to add functionality

Date: April 15, 2009
Time: 10:00 – 11:30 AM

Location: Cook 404B or Towson Innovation Lab (http://slurl.com/secondlife/Towson%20Innovation%20Lab/97/207/23)

Workshop 4: Second Life - Teaching Methods and Course Activities
The hands-on workshop is designed as an introduction to current modes of teaching and learning in the Second Life virtual environment. The primary goal of this workshop is to empower faculty with the basic information, resources and experiences necessary to explore an immersive virtual environment like Second Life for instructional purposes.

Participants may attend virtually in Second Life (http://slurl.com/secondlife/Towson%20Innovation%20Lab/97/207/23) or attend the simultaneous hands-on workshop held in Cook 404B.

A basic understanding of building in Second Life is required, and you should have moderate experience navigating the Second Life environment (6-8 hours spent in-world).

Workshop topics include:
• Build a presentation board in-world.
• Tips and Tricks on using SL in a course
• Faculty and student learning curve timeframes and strategies
• Technical requirements for using Second Life in higher education
• Tour of Simulation environments
Prerequisites: moderate experience navigating the Second Life environment (6-8 hours spent in-world)

Date: April 15, 2009
Time: 1:00 – 2:30 PM

Location: Cook 404B or Towson Innovation Lab (http://slurl.com/secondlife/Towson%20Innovation%20Lab/97/207/23)

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